--- source/gamestate.cpp 2018-06-17 18:09:41.549547831 +0200 +++ build/gamestate.cpp 2018-06-17 18:31:22.793844378 +0200 @@ -1429,7 +1429,7 @@ void GameState::fadeScreen(bool out, int delay, void (*func_finish)()) { if( fade != NULL ) - delete fade; + { delete fade; } if( game_g->isTesting() ) { if( func_finish != NULL ) { func_finish(); @@ -1443,7 +1443,7 @@ void GameState::whiteFlash() { //ASSERT( whitefade == NULL ); if( whitefade != NULL ) - delete whitefade; + { delete whitefade; } if( !game_g->isTesting() ) { whitefade = new FadeEffect(true, false, 0, NULL); }