redox/recipes/wip/games/other/love/redox.patch
2025-10-29 07:25:45 -06:00

48 lines
2.0 KiB
Diff

diff -ruwN source-old/CMakeLists.txt source/CMakeLists.txt
--- source-old/CMakeLists.txt 2023-12-03 05:44:36.000000000 -0700
+++ source/CMakeLists.txt 2025-10-29 07:23:56.896601947 -0600
@@ -188,7 +188,7 @@
find_package(ModPlug REQUIRED)
find_package(OpenAL REQUIRED)
find_package(OpenGL REQUIRED)
- find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
+ #find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
find_package(Theora REQUIRED)
find_package(Vorbis REQUIRED)
find_package(ZLIB REQUIRED)
diff -ruwN source-old/src/common/config.h source/src/common/config.h
--- source-old/src/common/config.h 2023-12-03 05:44:36.000000000 -0700
+++ source/src/common/config.h 2025-10-28 18:38:57.870055872 -0600
@@ -48,7 +48,7 @@
# define LOVE_MACOSX 1
# endif
#endif
-#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
+#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined (__redox__)
// I know it's not linux, but it seems most "linux-only" code is bsd-compatible
# define LOVE_LINUX 1
#endif
diff -ruwN source-old/src/libraries/luasocket/libluasocket/compat.c source/src/libraries/luasocket/libluasocket/compat.c
--- source-old/src/libraries/luasocket/libluasocket/compat.c 2023-12-03 05:44:36.000000000 -0700
+++ source/src/libraries/luasocket/libluasocket/compat.c 2025-10-28 18:38:57.870118680 -0600
@@ -1,6 +1,6 @@
#include "compat.h"
-#if LUA_VERSION_NUM==501
+#if LUA_VERSION_NUM==501 && !defined(__redox__)
/*
** Adapted from Lua 5.2
*/
diff -ruwN source-old/src/libraries/luasocket/libluasocket/compat.h source/src/libraries/luasocket/libluasocket/compat.h
--- source-old/src/libraries/luasocket/libluasocket/compat.h 2023-12-03 05:44:36.000000000 -0700
+++ source/src/libraries/luasocket/libluasocket/compat.h 2025-10-28 18:38:57.870166330 -0600
@@ -4,7 +4,7 @@
#include "lua.h"
#include "lauxlib.h"
-#if LUA_VERSION_NUM==501
+#if LUA_VERSION_NUM==501 && !defined(__redox__)
void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);
#endif